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You can have your players construct the island, or you may want to design the island beforehand (to save time, for example). The island map needs to show: 1) the locations and names of the villages, with a space to display village populations of humans and animals; 2) the location and name of the Hotel, with a space to display the clans working at the Hotel; 3) two hunting areas: a jungly area where wild boar live, and a marshy area where wild ducks thrive; 4) the travel paths among villages, hunting areas and the Hotel (the paths may be via river or seagoing canoe). It is nice, but not essential, to show the island's other features, such as rivers, streams, mountains, swamps, coral reefs, sand dunes, and so on. Here's what our map looked like. BACKGROUND OF THE ISLAND AND ITS PEOPLE For the purposes of this game, you may assume that South Spratly Island has got an indigenous population, a mix of Vietnamese, Chinese, Indonesian, Malay and European peoples, and it also has a hotel, a grand old hotel built by the British around a hundred years ago. It closed in 1939, but it's now been restored and is reopening. |