|
Problem: how do you communicate the complex personal
reality of infectious diseases? Lectures tend to clean diseases up and
make them abstract, and pluck them out of Solution: The Curse of South Spratly Island, a game which
we developed expressly for Base Camp Earth's Expedition 3. "Curse"
puts students squarely at the intersection where animals meet humans
and commerce meets risk. As the students The simulation is set on South Spratly Island, a fictitious
island in the South China Sea. Participants role-play the village leaders
on the island and the manager of a newly renovated hotel. As they buy,
raise and sell animals to feed "Curse" can be scaled for larger groups or classrooms to play. The rules for play will be included on this website. |
![]() |