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MERIAH ARIA ZEUS ARIA JEFF ZEUS JEFF ZEUS CHRISTINE ZEUS CHRISTINE ZEUS IVY JEFF ARIA JEFF ARIA JEFF MERIAH IVY JEFF MERIAH ZEUS JEFF ARIA JEFF MERIAH JEFF ZEUS JEFF ZEUS MERIAH JEFF ZEUS MERIAH ARIA JEFF MERIAH Hey, can I move off this island, to another island that's uninhabited, by myself? ZEUS |
ZEUS
SPEAKS The Footprint Island rules don't include any law or government. No one legally owns anything, and, unless a player states otherwise (and can enforce it), resources such as food are distributed equally. Any player may (try to) do whatever they like with any piece of land. It was interesting to see how the players handled this legal vacuum. Jeff clearly took the lead in asserting ownership; almost at once he took a share of the lands and made his own island. He also made it clear he had complete control over resources on this island. In time, his idea of ownership extended to items he had helped build (like the sailboat) and finally to resources claimed by others. The other players considered the big island to be a resource they held in common, but they also clearly saw the island as "theirs" and not Jeff's. At first, it was rare for one of the girls to alter a land without asking the others, but this changed in time. Among the girls, Aria led the way when it came to using resources, but Meriah was queen when it came to claiming (and protecting) territory. What is the lesson here? At first glance it appears the "tragedy of the commons" has struck Footprint Island, but it's more complex than that. It's worth noting that each player thought he or she was acting in ways that would 'save the island.' Jeff tried hard to bring the benefits of technology to the island, for example - even to people who expressly told him they didn't want them. Meriah opposed almost any change to the natural landscape - she enjoyed the simple life, and thought others should too. The lesson is twofold: one, that people can have very different notions about what is owned and what is common, and any system governing resources needs to take that into account; two, that our beliefs about what is properly owned and what is properly held in common need to respect the facts. Jeff did not see that his land uses were driving the island toward disaster. Meriah did not see that some of the life improvements she opposed were safely possible. And I think everyone was surprised that the cost of breaking the community spirit got so high so quickly. <=> The outbreak of conflict, coupled with a short growing season, eliminated a lot of the cushion the players had built. At year end, they had no surplus in food and had more than doubled their CO2 deficit. All in all, however, the players did a pretty good job in managing their island: they had surplus water, their quality of life was improving, and their contribution to global warming was still relatively small. It's too bad that we didn't have time to play out Year Five - which is when another person comes to live on the island. When I mentioned this, however, the players unanimously agreed that they opposed that development - something to think about when the subject of global population growth comes up.
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